![]() ![]() One easy way to practice this is with a friend in different map spots - position each other in opposite sides and understand how much of your body you’re needed to show before being able to hit the shot. Giving a free kill to your opponents is half the round lost - play with your teammates, communicate, request utility when needed. If you’re unsure on whether you should peek or not, it’s generally better to retreat and look for another possibility. If you’re playing against better opponents, they generally won’t re-peek it dry, so beware of counter-utility. Since he retreated to cover himself, you can then peek the opposite angle from the right and just wait for a possible re-peek. Let’s say you use a flashbang to bait a shot from your opponent. That’s where map knowledge comes in: knowing which spots are commonly guarded, where Flashbangs should be used to clear angles, etc. If your opponent is already aiming at your position, you’ll get shot first unless he’s looking somewhere else or is just bad. When playing a match, simply peeking from the right is not enough. Knowing these game mechanics to get easier frags also requires you to play smart. I’ll repeat, the different may just be of a fraction of a second, but every CS player knows that’s more than enough for you to get killed and you won’t even understand what hit you. If, on the other side, you have an opponent peeking from the left but far away from the wall, he should have the advantage and spot you first. Now, let’s imagine you peek from the right, but with a wall close to you. Being far allows you to spot enemies first that could be doing the same thing on the other side, but closer to the wall - that’s not a game mechanic, that’s exactly how the real world works and it translates into the game the same way. As most players will know, when opening an angle, you should always do it from as far away from the corner of the wall as possible. The amount of body cover you have when peeking from the right compared from the other side just goes to show how much of an advantage knowing how to play with this is mind is.īut is it always advantageous to peek from the right? That solely depends on the environment around you. ![]() Here is another example in Overpass’ WC, which shows just how ridiculous this mechanic can be sometimes and in some spots. Don’t do this in the beginning of the round though, as the Ts will always reach there first, even if you strafe jump from Mid Window to Short. The same happens on Mirage’s Short - peeking from in front of Ladder room to Top Mid (Smoke recommended), you’ll have the advantage if someone picks from Upper Mid. If both players peek at the exact same time, the one on Long Doors will be able to see the opponent first, giving him precious milliseconds to shoot first before the other player is even able to cross the corner. In the images below you can see an example on Dust2 Long. We’re talking about a competitive title that strives on skill and having these somehow random elements eliminate some of the skill involved. In my personal opinion, it should be fixed. Some players consider it a bug, others a feature that you should be able to learn and use to your advantage. Is it a bug? That’s totally a matter of opinion. It happens the exact opposite when peeking from the left - since your body is tilted right, for you to be able to see across the corner it will need more body to be exposed. What it does is that you’re able to see across the corner when in reality you shouldn’t be able to see just yet. Since the “camera” is not exactly centered, it somewhat shifts to the right as well. One of those situations is when peeking an angle - if you peek from your right side, you’ll have an advantage against an opponent watching you from the left.īut why is that? Due to the way the characters are modelled, holding the gun makes them slightly tilt to the right. This article also aims to not only show some common spots where this advantage can be explored, but also how you should do it to increase your chances of success.ĬS:GO models are created in a way that makes playing and peeking in a certain way more advantageous than others. Using it correctly will not make you a master in the refined art of peeking correctly, but will definitely up your chances of getting a kill and survive to tell the story (and probably die later in the round). In this article I’m going to make you understand that mechanic and how you can use it to your advantage. Like all games, CS:GO has some of its own weird game mechanics - one of which is showing more or less body area when peeking from the right or from the left. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |